Toxic Sludge to Water then Water to Concentrated Mana. (see #more info below)įrog Meat (corpse of a Konna / Jättikonna)*īecause, Water + Toxic Sludge = More Water. Three ingredients are randomly generated on each seed. Ingredients marked with * are not consumed by the process and will remain with the resulting product.List is sorted into base ingredients and catalysts (though in some cases these are interchangeable).A potion that changes its contents every new game, with the possibility of containing something helpful to you or something harmful to creatures.Īdditional potions can be found atop magical pedestals while exploring the dungeon, encouraging you to make mixtures and try new reactions.A wand with explosive spells such as Bomb, Firebolt or Magic Missile, which can remove chunks of terrain and/or ignite flammable materials.A wand that shoots low-damage projectiles like Spark Bolt, Energy Sphere or Spitter Bolt, some of which can reduce powders and silence small flames at a very slow rate.With this in mind, you start with three forms of modifying your surroundings: So, the majority of reactions that occur while delving into the mysteries of Noita will not be caused by your direct actions at all. Explosions, corrosions, and fires share space with purifications, teletransportations, charmings, and metamorphic effects, making alchemical knowledge essential to survival.Īlso, the world will spawn many sorts of materials that can react to each other in some way, while having their own particularities while isolated in puddles, mounds or tanks. Even if you choose to avoid picking up potions and focus on wand-building, you must be aware of the many reactions that endlessly occur in the world of Noita. In a world where every pixel is simulated, Alchemy occupies a main role with no surprises. 3 Lively Concoction and Alchemic Precursor.Noita Discord server has an active and friendly modding community on #modding-general and #modding-support. Download and see what other modders have done, edit their mods, get a feeling for what is going on.These are always the most up-to-date documentation you can find.Familiarize yourself with the documentation under tools_modding\:.Make a copy of the mod mods\example and make some changes to it, familiarize yourself with the file structure.Go through Modding basics, debugging & best practices.Good starting points and further reading: steam/steam/steamapps/compatdata/881100/pfx/drive_c/users/steamuser/AppData/LocalLow/Nolla_Games_Noita/ This will extract the data files into.Right-click, Properties, General, Launch options) Start Noita on Steam, once, using -wizard_unpak as a launch parameter.You can now literally go and check out any gameplay secrets, so keep a spoiler alert in mind aswell. Now you have plain access to all of Noita's Lua code, entity XML definitions and spritesheets. Click the "View" button and check "Hidden items" to see all them. Many of the resources might be hidden.Bookmark or copy this folder somewhere for easy later access.A File Explorer window opened to Noita's resources should appear: ( %UserProfile%\AppData\LocalLow\Nolla_Games_Noita).Copy all of the files inside of the tools_modding\ folder into Noita's root folder. To access Noita's data files, do the following: It is not technically required to have these extracted, but seeing the file structure and any example code is immensely helpful. A good understanding of Lua is recommended, but a lot can be done without any programming knowledge at all, simply by editing the entity XMLs or associated spritesheets.įirst step before moving on, is to find the Noita base folder (Open Steam -> Go to Library -> Right Click Noita -> Manage -> Browse Local Files) then go and read the tools_modding\READ_ME_FIRST.txt.Īll of Noita's base assets (spritesheets, scripts, entity definitions) are packed inside Noita\data\data.wak. Every separate "thing" in the game (enemies, bullets, wands, items, even the player) are just entities, composed of different components. Noita gameplay logic is mostly implemented in Lua and XML, as an Entity Component system (ECS). These pages hope to lower the barrier of entry and address any common pitfalls.Īll the tools you need to get started are: Modding Noita is quite straightforward and fun, but can still hide many implementation details in itself. For info about some specific existing Mods, see the Noita-mods wiki. For installing mods, see the page How to install mods. Content on this page may be outdated as this is the old Noita wiki, you can find up-to-date information Here This page is written for aspiring modders.
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